The new innovative multiplayer fps game teaser Fall of humans. Shoot, move and adapt to claim victory as the dynamic arena glitches around you! Take a look at their innovative ‘Glitch’ feature and how it modifies the maps of the games in real-time during matches. Pushing players to adapt and communicate with their teammates to survive.
They are pleased to announce that the teaser trailer for their new innovative Multiplayer FPS game Histera: Fall of Human is live. StickyLock Games is tearing at the fabric of time and space once more, but this time with their own IP – a multiplayer first-person shooter set in the dynamic deathmatch arenas of the near future, where precision and strategy are essential to exploiting terrain and weapons from across history that glitch in and out as they move.
Watch the Teaser Trailer for Histera: Fall of Human
You’ll have to adapt on the run to survive as the arena’s randomized zones shift between three different locales from three separate historical eras – the ancient Pliocene Plateau, war-torn 20th century Novgorod, and the futuristic metropolis of Montoro City.
Enter a dark dystopian future when the wealthy and powerful have abandoned inhospitable Earth, leaving those who remain to fight for a chance to leave in protective domes with dynamic deathmatch arenas.
Histera’s tentpole game mode will be deathmatch, which will be available in early access. We want to release a level editor in the future. Allowing the community to be creative with our novel glitch mechanic and create their own venues to share via the Steam Workshop. And, with plans to investigate the glitches and the stories behind them. We can’t wait to flesh out our storyline, fine-tune our gameplay loop, and create something really unique alongside our players.
You may collect additional sorts of weaponry as the Glitch combines multiple periods in one frenzied arena. From bows and arrows to gas grenades and sniper rifles, cooperation and communication will be essential to locating, retaining, and defeating your opponents in grueling battles of continual, dynamic action.
For further information, key requests, media, and interviews contact:
Useful Links:
This website uses cookies.